Perspectives on the European Videogame

Perspectives on the European Videogame

  • Author: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver
  • Publisher: Amsterdam University Press
  • Serie: Games and Play
  • eISBN Pdf: 9789048550623
  • Place of publication:  Amsterdam , Netherlands
  • Year of digital publication: 2021
  • Month: November
  • Pages: 230
  • Language: English
The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider and Alone in the Dark were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.
  • Cover
  • Table of Contents
  • Prologue
    • Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies
      • Torill Elvira Mortensen
  • Introduction
    • Euro Ludens: On the Origins, Playing Region, and Imaginaries of the European Videogame
      • Óliver Pérez-Latorre & Víctor Navarro-Remesal
  • Part I: National Stories
    • 1. National Games: Spanish Games of the 1980s
      • Clara Fernández-Vara
    • 2. From Le Vampire Fou to Billy la Banlieue: Genre, Influences and Social Commentary in 1980s French Videogames
      • Alexis Blanchet
    • 3. Finnish Fuck Games: A Lost Historical Footnote
      • Susanna Paasonen & Veli-Matti Karhulahti
    • 4. Adopting an Orphaned Platform: The Second Life of the Sharp MZ-800 in Czechoslovakia
      • Jaroslav Švelch
    • 5. Cuthbert Goes Cloning: Ports, Platforms, and the Dragon 32 Microcomputer
      • James Newman
  • Part II: Transnational Approaches
    • 6. Masterpiece! Auteurism and European Videogames
      • Mercè Oliva
    • 7. Playing European Comic Books: The Videogame Adaptations of Astérix and Tintin, 1993–1997
      • Manuel Garin
    • 8. Existential Ludology and Peter Wessel Zapffe
      • Stefano Gualeni & Daniel Vella
    • 9. Europe Simulates Europe: How European Analogue Games Frame their Own Identity
      • Antonio José Planells de la Maza
    • 10. Naturalist Tendency in European Narrative Games
      • Nelson Zagalo
    • Conclusions (for now)
      • European Videogames, Europeanness in Videogames
        • Víctor Navarro-Remesal & Óliver Pérez-Latorre
  • Index

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