The Cultural Legacy of the Royal Game of the Goose

The Cultural Legacy of the Royal Game of the Goose

400 years of Printed Board Games

  • Author: Seville, Adrian
  • Publisher: Amsterdam University Press
  • eISBN Pdf: 9789048535880
  • Place of publication:  Amsterdam , Netherlands
  • Year of digital publication: 2019
  • Month: July
  • Pages: 392
  • Language: English
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
  • Cover
  • Copyright information
  • Dedication page
  • Contents
  • Preface
  • Part I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century
    • 1. Introduction and overview
      • 1.1. The Game of the Goose and its significance
      • 1.2. Tracing the lines of descent
      • 1.3. Sources
      • 1.4. Bibliographic information for printed board games
      • 1.5. Structure of the book
        • Appendix 1a Chronological overview to the end of the 19th century
        • Appendix 1b Rules for the classic Game of the Goose
    • 2. Early history and meaning of the Game of the Goose
      • 2.1. The earliest traces
      • 2.2. The oldest surviving Game of the Goose
      • 2.3. The international diffusion of the Game of the Goose at the end of the 16th century
      • 2.4. A royal gift from Italy to Spain
      • 2.5. Philosophical background of the Medici Court
      • 2.6. The number 63 as Grand Climacteric
      • 2.7. Nine as the ruling number of the Game of the Goose
      • 2.8. The Hazard Spaces
      • 2.9. The symbolism of the geese
      • 2.10. ‘Invention’ of the Game of the Goose
      • 2.11. Other 16th century printed games
    • 3. French games before the Revolution
      • 3.1. Innovation and invention
      • 3.2. Literature
      • 3.3. Analysis of D’Allemagne’s listing of French games
      • 3.4. The printers and publishers
      • 3.5. The Classic Game of the Goose in France
      • 3.6. The Royal Game of Cupid
      • 3.7. Defining variants of the Game of the Goose
      • 3.8. The earliest educational variants, invented in the 17th century
        • Heraldry – from before 1662
      • 3.9. Satire and polemic
        • L’Escole des Plaideurs
        • Le Jeu de la Constitution
      • 3.10. Widening the range in the 18th century
        • Education from an early age
        • Games for social accomplishments and interaction
        • Fashion and the Theatre
        • Keeping up with events
      • 3.11. The usage of these games
        • Appendix 3a Individual spaces of Duval’s Jeu du Monde
        • Appendix 3b Particular rules for Duval’s Jeu du Monde
    • 4. French games after the Revolution
      • 4.1. The effects of regime change
      • 4.2. Chronicling the French Revolution
      • 4.3. The ideals of the Revolution
      • 4.4. The Revolution’s new map of France
      • 4.5. Adapting to the prevailing regime
      • 4.6. Recording and commenting on current events
      • 4.7. Educational games on traditional themes
      • 4.8. Games on social, moral and spiritual themes
      • 4.9. Games on new themes
      • 4.10. The use of lithography for printed game production in Paris
      • 4.11. The growing importance of games manufacturers in the ­production of the jeu de l’oie
      • 4.12. The rise of the Imagerie Lorraine
      • 4.13. The end of the century
    • 5. An overview of British games
      • 5.1. The importance of London in the history of British printed games
      • 5.2. The three games of popular amusement in England from 1600 to 1800
      • 5.3. British educational games in the eighteenth century – a ­cartographic invention
      • 5.4. British Games at the turn of the 18th century – the beginnings of thematic diversity
      • 5.5. Literature and collections
        • Appendix 5a Introduction to the check list of British games
          • 1. Introduction
          • 2. Organisation of the list
        • Appendix 5b Check list of British games
    • 6. British games of the 17th and 18th centuries
      • 6.1. The Game of the Goose
      • 6.2. Who played the Game of the Goose?
      • 6.3. The Game of Cupid or of the Snake
      • 6.4. The game of Courtship and Matrimony
      • 6.5. Channels of distribution
      • 6.6. Cartographic games.
      • 6.7. The games people played
    • 7. British games of the 19th century
      • 7.1. The Golden Age of British Board Games
      • 7.2. Games of Moral Improvement
        • The New Game of Human Life
        • The Mansion of Happiness game
        • Further moral games
      • 7.3. Historical Games
        • The Royal Genealogical Pastime of the Sovereigns of England
        • Historical Pastime and similar spiral-track games
        • Track variations
      • 7.4. Geographical games based on maps
        • Wallis’s Picturesque Round Game of the Produce and Manufactures of the Counties of England26
        • The Star-spangled Banner and Wanderers in the Wilderness
        • L’Orient; or the Indian Travellers
        • William Spooner’s innovative cartographical games
        • The European Tourist
      • 7.5. Non-cartographic games of Geography
        • The Noble Game of the Elephant and Castle
        • Edward Wallis’s Wonders of Nature in each Quarter of the World40
      • 7.6. Instruction in science and mathematics
        • Arithmetical Pastime
        • Science in Sport or The Pleasures of Astronomy43
        • The games of David Carvalho
      • 7.7. The attractions of London
        • The Panorama of London, or a Day’s Journey round the Metropolis.49
        • A Survey of London, by a Party of Tarry-at-home Travellers: a new game to amuse and instruct a Company of Friends.55
      • 7.8. Games of Amusement derived from the Game of the Goose
        • Games in the shape of a Goose
        • The New Game of the Monkey
        • William Spooner’s The Hare and the Tortoise
      • 7.9. The end of the 19th century
    • 8. Distinctive features of German Goose Games
      • 8.1. Variation in German race games as a distinctive feature
      • 8.2. The lack of sources and the need for an image database of German games
      • 8.3. Classification of German Race Games
      • 8.4. The term Bilderbogen
      • 8.5. Production techniques, publishers and places of origin
      • 8.6. Rule variation in German race games having the Goose as symbol
        • Gänsespiele of the 16th/17th century
        • Gänsespiele of the 18th & 19th century
      • 8.7. German Affenspiele
      • 8.8. Journey Games
        • Post- und Reisespiele
        • Journey Games derived from the Post- und Reisespiel
        • Journey Games derived from the Game of the Goose
      • 8.9. Racetrack games
      • 8.10. Educational race games
      • 8.11. Other non-educational Race Games
      • 8.12. The Carrington-Bolton Collection of Printed Board Games
      • 8.13. Insights into German Life and Culture
        • Example (a) Der Jahrmarkt. Berlin: Winckelmann und Söhne, early 19th century.
        • Example (b): Das Kartoffel-Spiel [The Potato Game], n.p. late 19th century.
        • Example (c): Die Anfangsgründe der Rechenkunst: ein Spiel für die Jugend.57
      • 8.14. The inventiveness of German games
        • Appendix 8 The image database of German games
          • 1. Sources for the database
          • 2. Analysis of the database of German games.
    • 9. Italian games to the end of the 19th century
      • 9.1. Italian games – adoption and adaptation
      • 9.2. Sources and collections
      • 9.3. The classic Gioco dell’Oca of 63 spaces
      • 9.4. The allegorical game of Valerio Spada
      • 9.5. The extension of the Gioco dell’Oca to 90 spaces
      • 9.6. The Geographic Game of Casimir Freschot
      • 9.7. The Splendour of the Neapolitan Nobility
      • 9.8. The games of Mitelli
      • 9.9. The Unification of Italy
      • 9.10. Educational games in 19th-century Italy
      • 9.11. The Giro del Mondo
      • 9.12. Italian games at the end of the 19th century
    • 10. Dutch and Flemish Games
      • 10.1. International connections
      • 10.2. Sources
      • 10.3. Earliest references to the Game of the Goose
      • 10.4. The Game of the Goose
        • The Goose Game of Claes Jansz. Visscher
        • The Goose Game of Jan Christoffel Jegher and games of similar vertical format
        • Games of Goose with Portrait Medallions
        • The ‘Taming of the Goose’
      • 10.5. The Game of the Snake or Royal Pastime of Cupid
      • 10.6. Educational games on traditional themes
        • Games on History
        • Arts of War
        • Geographical games
        • A B C games
        • Journey games
      • 10.7. Games on unusual themes
        • Invention and technology
        • Distinctive themes in games for children
        • Other distinctive themes
      • 10.8. The rich variety of games at the end of the 19th century
    • 11. Games in Spain, Portugal and Latin America
      • 11.1. Overview
      • 11.2 Sources
      • 11.3. The Auca – not a race game
      • 11.4. The earliest Spanish Games of the Goose
      • 11.5. 18th and 19th-century Spanish Games of the Goose
      • 11.6. The place of the Juego de la Oca in Spanish culture
      • 11.7. The Portuguese Jogo da Gloria
      • 11.8. Games for a future King of Portugal
      • 11.9. Games of Mexico
      • 11.10. Education for Brazil
      • 11.11. From the spiritual to the secular
    • 12. Countries where the Game of the Goose was less in evidence
      • 12.1. The Game of the Goose in Scandinavia
      • 12.2. Switzerland
      • 12.3. Austria
      • 12.4. The Game of the Goose in Russia
      • 12.5. An example of the Goose Game from Poland
      • 12.6. The boundaries for the spread of the Game of the Goose
    • 13. The Board Game links between Europe and the USA
      • 13.1. Imports from England
      • 13.2. Thomas Jefferson and his family
      • 13.3. The Cartographic games of F & R Lockwood
      • 13.4. Edward Parker’s game, The Geographical Pastime or Complete Tour of Europe
      • 13.5. The Game of the Goose in the USA
      • 13.6. The Mansion of Happiness
      • 13.7. Enthusiasm for the new
  • Part II. The Legacy of the Game of the Goose in the Modern Era
    • 14. The International Background at the end of the 19th century
      • 14.1. The Legacy of the Game of the Goose as a concept
      • 14.2. The Classic Game of the Goose in Europe at the end of the 19th century
      • 14.3. Thematic variants at the end of the 19th century
      • 14.4. The internationalisation of production
    • 15. Amusement and Education
      • 15.1. The Game of the Goose as amusement
      • 15.2. Games with a message
      • 15.3. Why is the Game of the Goose such a good game?
      • 15.4. The legacy of the classic game
    • 16. Propaganda, Polemic and Satire
      • 16.1. The nineteenth century background
      • 16.2. Politics and prejudices at the turn of the century
        • The Jeu de l’Affaire Dreyfus et de la Vérité (1898)
        • The Jeu du Casserole (1904)
        • Le jeu du Lapin de la Grande Thérèse
        • Pank-A-Squith
      • 16.3. Games of the First World War
        • The Jeu du pas de l’oie
        • Chambrelent’s Jeu de la victoire
        • Het Nieuwe Oorlogsspel
      • 16.4. The Mussolini era (1922−1943)
        • Il Giro dell’Africa Orientale
        • La Conquista dell’Abissinia (1936)
        • Din-Don, ovvero Tutte le Strade conducono a Roma (1933)
      • 16.5. Belgian colonial attitudes
      • 16.6. Saving energy in wartime Germany
      • 16.7. Post-war Italian politics: Elections are not a game!
      • 16.8. Politics in the Netherlands
      • 16.9. The legacy
    • 17. Advertising and Promotion
      • 17.1. The Game of Goose as a template for games of advertising and ­promotion
      • 17.2. Early advertising games in the Netherlands
        • Van Houten’s Tramway Game
        • The Van Houten’s Cacao Spel
      • 17.3. Early advertising games in France
      • 17.4. How the Game of the Goose has influenced the design of ­advertising games
        • The story line
        • Iconographic variation
        • Rule variation
        • Adaptation of the track
        • Race games distant from the classic game
      • 17.5. Advertising games aimed at children
      • 17.6. The diversity of goods and services advertised
        • The Netherlands
        • France
        • Italy
      • 17.7. The advertising legacy
  • Conclusion
    • 18. Printed Board Games as Sources for Cultural History
      • 18.1. The contribution of the printed board game to studies of material culture
      • 18.2. The problem of survival
      • 18.3. The question of bias
      • 18.4. Printed board games in support of other historical sources
      • 18.5. International cultural differences
      • 18.6. The ‘Taming of the Goose’
      • 18.7. History of leisure
      • 18.8 The psychological impact
      • 18.9. Conclusion
  • Glossary of technical terms
  • Figures
  • Literature quoted with abbreviated titles
  • Index of Games
  • Index of Subjects

Subjects

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