To dismantle negative stereotypes of fans, this book offers a media ethnography of the digital culture, conventions, and urban spacesassociated with fandoms, arguing that fandom is an area of productive, creative, and subversive value. By examining the fandoms ofSherlock, Glee, Firefly, and other popular television-based franchises, the author appeals to fans and scholars alike in her empirically grounded methodology and insightful analysis of production hierarchies, gender, sexuality, play, and affect.
- Cover
- Table of Contents
- Acknowledgements
- 1. Shared Narratives: Intermediality in Fandom
- Introduction
- Fan Studies
- Productivity and Affectivity
- Historical Perspectives
- Intermediality
- Transmedia Design
- Conceptualizing Productive Fandom
- Outline
- Elf Fantasy Fair 2010
- 2. Fan Membership: Traditional and Digital Fieldwork
- Introduction
- Methods of Audience Studies
- Insider Ethnography
- “Aca-Fan” and “Geek Feminist”
- Online Ethnography
- Ethical Guidelines
- Conclusion
- F.A.C.T.S. 2010
- 3. Naturalizing Sherlock: Dutch Fans Interpret the Famous Detective
- Introduction
- Sherlock
- Reader-Response Criticism
- Naturalization
- Experientiality
- Dutch Sherlock Fans
- Online Sherlock fandom
- Cultural Repertoires
- British Detectives
- Modernity
- References and Characterization
- Conclusion
- FedCon 2011
- 4. Queer Teen Drama: Rewriting and Narrative Closure in Glee Fan Fiction
- Introduction
- Glee
- Narrative Closure
- Literary Analysis and Method
- Pick Up Right Where We Left
- Queer Bully
- The Lost Nightingale
- Darkening Glee
- Mostverse
- Growing up
- Conclusion
- Otakon 2011
- The Intimacy of Strangers
- 5. Transmedia Play: Approaching the Possible Worlds of Firefly
- Virtual Encounters
- Firefly
- Transmedial Worlds
- Game Worlds
- Role-Playing
- Online Firefly Role-Playing
- Serenity Tabletop
- The Many Suitors of Lady Arden
- Medium Specificity of Serenity
- Boarding New Carolina
- Design of the Fan Game
- Mediation and Embodiment of Firefly
- Conclusion
- WCS & Comic Markets 2012
- 6. Embodied Characters: The Affective Process of Cosplay
- Introduction
- Ludology of Cosplay
- The Affective Process
- Grounding Identity and Gender
- The Felt and Fashioned Body
- Engaging with Media Texts
- Becoming the Character
- Crafting and Preserving the Outfit
- Conclusion
- Bibliography
- About the author
- 7. Conclusion: Prospects for Fan Studies
- Challenges of an Emerging Field
- Ethnographic Approach
- Core Concepts and Findings
- Fan Identity
- Future of Fandom
- Bibliography
- About the author
- Bibliography of Fan Works
- Index