Games and Theatre in Shakespeare's England

Games and Theatre in Shakespeare's England

  • Author: Bishop, Tom; Bloom, Gina; Lin, Erika T.
  • Publisher: Amsterdam University Press
  • Serie: Cultures of Play
  • eISBN Pdf: 9789048553525
  • Place of publication:  Amsterdam , Netherlands
  • Year of digital publication: 2021
  • Month: October
  • Pages: 322
  • Language: English
This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to roleplaying to videogames—to uncover their fascinating ramifications for the stage in Shakespeare’s era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
  • Cover
  • Table of Contents
  • Acknowledgments
  • List of Abbreviations
  • Introduction
    • Tom Bishop, Gina Bloom, and Erika T. Lin
  • Part I
    • 1. The Player’s Game
      • The Activity of the Player in Early Modern Drama
        • Stephen Purcell
    • 2. “The Madnes of Tenys” and the Commercialization of Pastimes in Early Tudor London
      • David Kathman
    • 3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama
      • Katherine Steele Brokaw
    • 4. “The games afoote”
      • Playing, Preying and Projecting in Richard Brome’s The Court Beggar
        • Heather Hirschfeld
  • Part II
    • 5. Playing with Paradoxes in Troilus and Cressida
      • Patricia Badir
    • 6. Bowling Alone, or The Whole Point of No Return
      • Paul Menzer
    • 7. Playing (in) the Streets
      • Games and Adaptation in The Merchant of Venice
        • Marissa Greenberg
  • Part III
    • 8. The Moods of Gamification in The Tempest
      • Ellen MacKay
    • 9. Videogames and Hamlet
      • Experiencing Tragic Choice and Consequences
        • Rebecca Bushnell
    • 10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception
      • Geoffrey Way
    • 11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games
      • Jennifer Roberts-Smith and Shawn DeSouza-Coelho
  • Epilogue: Field of Play
    • Gamifying Early Modern Theatre and Performance Studies
      • Natasha Korda
  • Index

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