In the Land of the Unreal

In the Land of the Unreal

Virtual and Other Realities in Los Angeles

  • Author: Messeri, Lisa
  • Publisher: Duke University Press
  • ISBN: 9781478025979
  • eISBN Pdf: 9781478059226
  • Place of publication:  Durham , United States
  • Year of digital publication: 2024
  • Month: February
  • Pages: 312
  • Language: English
In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), believing that it could remedy society’s ills. Lisa Messeri offers an ethnographic exploration of this community, which conceptualized VR as an “empathy machine” that could provide glimpses into diverse social realities. She outlines how, in the aftermath of #MeToo, the backlash against Silicon Valley, and the turmoil of the Trump administration, it was imagined that VR—if led by women and other marginalized voices—could bring about a better world. Messeri delves into the fantasies that allowed this vision to flourish, exposing the paradox of attempting to use a singular VR experience to mend a fractured reality full of multiple, conflicting social truths. She theorizes this dynamic as unreal, noting how dreams of empathy collide with reality’s irreducibility to a “common” good. With In the Land of the Unreal, Messeri navigates the intersection of place, technology, and social change to show that technology alone cannot upend systemic forces attached to gender and race.
  • Cover
  • Contents
  • Acknowledgments
  • Prologue
  • Introduction: Fantasy and Technology
  • Part I. Fantasy of Place
    • 1. Desert of the Unreal: Histories, Futures, and Industries of Reality Repair
    • 2. Realities Otherwise: Understanding VR by Experiencing LA
    • 3. Tinseltown and Technology: Producing Virtual Reality in the Dream Factory
  • Part II. Fantasy of Being
    • 4. Being and the Other: Dismantling the Façade of the Empathy Machine
    • 5. Special Affect: An Empathy Machine Otherwise
  • Part III. Fantasy of Representation
    • 6. VR’s Feminine Mystique: A Technology of the #MeToo Moment
    • 7. Making Innovation Women’s Work: Storytelling and Worldbuilding for a “Tech” Otherwise
  • Epilogue
  • Notes
  • Bibliography
  • Index
    • A
    • B
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    • D
    • E
    • F
    • G
    • H
    • I
    • J
    • K
    • L
    • M
    • N
    • O
    • P
    • R
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