The figure of the monster is, almost from its very definition, a product of the imagination and the scientific and technological skills of its creator, who is usually described as a prodigious and exceptional individual. Beyond the meanings conveyed by representations of the monstrous, however, the central question of all works of fiction that use this resource in the realm of the fantastic is also that of the role of man and the task he sets himself as creator and, therefore, as a true monster, according to the etymological meaning of the Latin -monstrum: something unusual, exceptional or a prodigy contrary to the natural order-. The question manifests itself in different ways in the realms of cinema, comics and, of course, literature.
- Cubierta
- Portada
- Créditos
- Index
- The Fantastic and the Monstrous as We’ve Never Seen Them Before
- New Manifestations from the Creation Andthought of the Fantastic
- Organ-Machines, Mutant Centipedes, Mugwumps, and the Ugly Spirit in Williamburroughs and David Cronenberg’s Nacked Lunch
- Game of Thrones: Between History and Political Science
- Don’t Fear the Science. Learning Biotechnology with Dinosaurs, Zombies, Mad Doctors and Monsters
- Folk Horror, Gore and Special Effects When Evil Lurks
- Fear and Fantasy. Analyzing Emotion in Del Toro’s Pan’s Labyrinth
- A Horror Genre Approach to Timon West’s Films X and Pearl: Revisiting and Updating Slasher Fiction and the Female Gothic Through Aging and Gender
- The Controling and Watchful Eye from Above. Meanings of Vertical Space Division of the City in the Ovas Alita: Battle Angel (1993)
- The Representation of the Japanese Ideology in Hayao Miyazaki’s Fantastical Creatures: Spirited Away
- The Fantasy Genre in Spanish Music Videos
- Even the Very Wise Cannot See All Ends: Gollum Alter Ego of Heroes
- The Hybrid Identity of the Monster: Dialectics of the Possible and Impossible in Video Game Narratives
- From Exotic Being to Sister. The Image of the Witch in Contemporary Video Games and Her Humanization in The Cosmic Wheel Sisterhood
- Roles of the Heroic Player in the Epic Fantasy Open-World Video Game
- “The Monstrous” in The Legend of Zelda Botw/Totk
- Fantastic and Digital Landscape: Pictorial Modalities and Interpretations in Early Adventure Game Environments
- The World Fragmented Into Alternative Dimensions: Intertextuality, Verisimilitude, and Fiction in Félix J. Palma’s Victorian Trilogy
- Pandemic and Scarcity in Fernanda Trías’ Mugre Rosa
- Nocturnal Queers in Hong Ling’s Vampire Fiction
- Spatial Landmarks from Middle-Earth in The Lord of the Rings