Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe the ways we connect to the world and to others.
The constant onslaught of new technologies—each allegedly reaching closer to the holy grail of perfect immersion—provides a confusing yet stimulating playground for creators. Myriad new media forms redefine our immersive habits and patterns of gratification. Classical theories of immersion, focused on perceptual illusions or ideal flow states, cannot easily account for this confusing remix of audiovisual forms and practices.
In an age where the production of technologies and forms accelerates, States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, how they attune our affects, the disruptions they afford, and the creative encounters they generate.
- Cover
- Table of Contents
- Acknowledgements
- Introduction
- Carl Therrien, Philippe Bédard, and Alanna Thain
- Section 1 Altered States
- 1. Immersive Situativity: Perspectives on Being In/Out of Syn
- Tom Poljanšek and Laura Katharina Mücke
- 2. Douglas Trumbull and the Technological Aesthetic of Brains
- 3. Dual Cognitive Approach
- 4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational
- Maxime Deslongchamps-Gagnon
- 5. Interaction and Immersion Logics in Encounters: Coalescenc
- Claire Chatelet and Mathieu Pradat
- 6. Facing Oneself: Out-of-Body Experience, Immersion, and the Remediation of Cinema through Virtual Reality
- 7. The Time it Takes to Tend Virtual Succulents: Immersing Oneself in a Playthrough of Viridi
- Gabriel Tremblay-Gaudette
- Section 2 Finding New Frames
- 8. The Many Births of Virtual Reality
- 9. Seeing by Automobility: Protoautomobility, Immersion, the Traveller-Spectator, and the Phantom Ride, 1897–1912
- 10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
- 11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
- 12. “Let’s Cross This Portal Together”: Immersion Mechanisms in VR Performances and Their Current Limitations
- 13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
- Dan Leberg and Sabrina Sauer
- 14. “More Mbappé Than Me?”: Soccer Video Games, Athletic Bod
- Section 3 The Edge of Sense(s)
- 15. Walter Benjamin on the Threshold of Immersion
- 16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
- Michał Mochocki and Ignacy Nowicki
- 17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
- 18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
- Gabrielle Trépanier-Jobin and Mathilde Savoie
- 19. The Opposite of Elsewhere: Home Video as Virtual Reality
- 20. Video Game Immersion as Bodily Atmospheric Attunement
- Section 4 Interviews
- 21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Officer, Felix & Paul Studios)
- Edited by Philippe Bédard
- 22. Producing Intravene: An Experiment in Immersive Audio
- 23. A Much-Needed Conversation with Women Working in VR
- Edited and moderated by Caroline Klimek
- 24. Espace & Présence: An Interview with Guillaume Perreault-
- Edited by Philippe Bédard
- 25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
- Edited by Philippe Bédard
- 26. An interview with Skawennati
- Index of Artworks
- Index of Persons
- Index of Concepts and Technologies