The E-Primer

The E-Primer

An Introduction to Creating Psychological Experiments in E-Prime®

  • Autor: Verdonschot, Michiel; Spapé, Rinus; van Steenbergen, Henk
  • Editor: Leiden University Press
  • ISBN: 9789087283209
  • eISBN Pdf: 9789400603363
  • Lugar de publicación:  Holland , Holanda
  • Año de publicación digital: 2019
  • Mes: Marzo
  • Páginas: 244
  • Idioma: Ingles
E-Prime® is the leading software suite by Psychology Software Tools for designing and running Psychology lab experiments. The E-Primer is the perfect accompanying guide: It provides all the necessary knowledge to make E-Prime accessible to everyone. You can learn the tools of Psychological science by following the E-Primer through a series of entertaining, step-by-step recipes that recreate classic experiments. The updated E-Primer expands its proven combination of simple explanations, interesting tutorials and fun exercises, and makes even the novice student quickly confident to create their dream experiment. Featuring: * Learn the basic and advanced features of E-Studio’s flexible user interface * 15 step-by-step tutorials let you replicate classic experiments from all Psychology fields * Learn to write custom code in E-Basic without having any previous experience in programming * Second edition completely revised for E-Prime 3 * Based on 10+ years of teaching E-Prime to undergraduates, postgraduates, and colleagues * Used by Psychology Software Tools to train their own staff!
  • Cover
  • Title
  • Copyright
  • Preface to the Second Edition
  • Preface to the First Edition
  • Introduction
    • What is E-Prime and what will I learn?
    • Why should I learn E-Prime?
    • Online support
  • Chapter I: E-Prime at a glance
    • E-Studio, E-DataAid, E-Recovery and E-Merge
    • Object Oriented Programming
    • Conceptualising an experiment
    • The structure of E-Studio
    • E-Objects
    • Procedures, Lists and TextDisplays
    • The TextDisplay Object
    • Tutorial I: A simple RT experiment
    • Exercises
    • Additional Exercises
  • Chapter II: List Attributes and Slides
    • Experimental design in E-Prime
    • More on Lists
    • The ImageDisplay object: Showing an image
    • The Slide Object: Showing multiple images and layers of texts
    • The FeedbackDisplay Object
    • Tutorial II: The Simon Task
    • Exercises
    • Tutorial III: Implicit Association Task
    • Exercises
    • Tutorial IV: Use of a questionnaire to predict implicit attitudes from political leaning
    • Exercises
    • Additional Exercises
  • Chapter III: Sound, movies, hardware, and nested Lists
    • SoundOut objects and digital audio
    • SoundOut Objects
    • Digital audio
    • MovieDisplay object
    • Wait object
    • Labels
    • Changing properties of E-Objects
    • Experiment properties
    • Nested Lists
    • Counterbalancing and between-subject manipulations
    • Advanced nested Lists: Permutation and the colon syntax
    • Tutorial V: Visual search and distracting sound
    • Exercises
    • Tutorial VI: Sequential task paradigm
    • Exercises
    • Tutorial VII: Long term emotional memory task
    • Exercises
    • Additional Exercises
  • Chapter IV: Beginning programming in E-Prime
    • E-Basic in E-Prime
    • Different types of variables
    • Mathematical operators
    • Mathematical functions
    • Combining numbers and text
    • String functions
    • Linking variables to input/output windows
    • Linking variables to attributes
    • InLines everywhere
    • Tutorial VIII: A working memory test
    • Exercises
    • Additional Exercises
  • Chapter V: Decision making in E-Basic
    • The If-Then statement
    • Combining conditional expressions
    • Comparing values
    • How to terminate parts of your experiment
    • Tutorial IX: The Ultimatum game
    • Tutorial X: The Cyberball game
    • Exercises
    • Additional Exercises
  • Chapter VI: Loops and Arrays in E-Basic
    • Looping with Labels
    • The For-Next Loop
    • Loops with conditional expressions
    • Lists and Arrays
    • Arrays of a user-defined data type
    • Tutorial XI: Quasi-random trial selection
    • Exercises
    • Additional Exercises
  • Chapter VII: Interactions between Slide objects and the Mouse
    • The Slide object
    • Accessing the mouse in E-Prime
    • Programming user interactions
    • Tutorial XII: A simple questionnaire
    • Tutorial XIII: A mouse tracking task
    • Tutorial XIV: Embodied cognition, political leaning and Stroop featuring buttons
    • Exercises
    • Additional Exercises
  • Chapter VIII: Various Input/Output devices
    • The Serial Response Box
    • The Chronos
    • Voice key experiments
    • Sending signals using the parallel port
    • How to send signals
    • Reading and writing text files
    • Tutorial XV: Making a Voice Key (VK) test program
    • Exercises
    • Additional Exercises
  • References
  • Appendix: Overview of available E-Objects
  • About the authors
  • Index

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